In the wake of a glimpse of world peace courtesy of Pokemon Go, there's no question that the monster collecting series stands as one of the most popular video games around. Pikachu is every bit as famous as Mickey Mouse, perhaps even more. The ongoing excitement around card prices guarantees near-daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games go viral every year.
However despite that ubiquity and popularity, some Pokémon games that remain underappreciated. These are games that didn't get their fair shake, or were buried under the excitement of the mainline series. They're Pokémon games released on doomed platforms or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?
Pokemon Ranch: The Relaxed Precursor
Too many Pokémon games focus on the combat element of the series, and far too few of them focus on the everyday aspects that would come with owning a companion. Admittedly, modern titles include small features like these in recent entries—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from various titles. Reviews from its launch said Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
True to its title, the game is set on a farm where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of idle games, and the video playthrough popularization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream focused on broadcasting the game 24/7. The individual who operates the channel states that, after almost twenty years of experiencing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Are you aware that Pokémon once had an licensed board game with action figures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
These poor design choices masked a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.
Given numerous mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu